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Battleknight
- Area: Global
- Official Site: Battleknight
- Publisher: Gameforge
- Developer: Gameforge
- Platform: Web Browser
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Overview
"BattleKnight" is a browser MMORPG that allows players to live the life of a Knight, fighting duels, going on missions, and working for lords.
Features
- Actual character progression over time
- Progressively difficult jousts and missions
- A wide variety of equipment to pick from as you level up
- Allows players to choose good or evil knight paths
- Free-to-play players are at a far less disadvantage than in most games
- Area: Global
- Official Site: Battleknight
- Publisher: Gameforge
- Developer: Gameforge
- Platform: Web Browser
Like this game? Tell your friends!
Review
Reviewed by Brendon lindsey
This journey is accomplished by performing daily tasks, including going on missions (good or evil), dueling other knights for exp and silver, jousting,
and working for silver. To help expedite the process, you can purchase gems, which are used to unlock NPC help, potions, and features such as a premium account (30 gems for 30
days of premium). One of the advantages of a premium account versus a free one is that you get more points to conduct missions each day, and can work for more hours resulting
in more silver potential each 24 hour period. You can get gems on some higher leveled missions, so it's possible to get some of the premium features without paying, just not all of them.
Obviously, the big focus in any game about knights is fighting. In "BattleKnight," fighting takes place primarily in three ways: missions,
duels, and jousts. After completing a mission or duel, you'll be able to view the effects of the fight; who won, what kind of damage was done, how often blows were blocked,
etc.
In the case of duels, there's an added visual layer, featuring two 3D models of knights hitting each other repeatedly with the same animations, until one of them groans
and then drops dead. And not even directly after a hit; it's more like instead of the next hit animation, there's a brief transition, a groan, and then a dead knight. It's
a nice idea, and the 3D animation looks nice for a browser game, but the repetition of attacks makes it boring to watch more than a time or two,' especially
since you can't fast forward toward the end of the fight.
Outside of fighting, one of the more inviting features is building up your estate and castle. As you progress
you can increase its appearance, and also the benefits they give you. Hire guards to increase defense, buy training dummies to increase training proficiency, etc. It's not
quite as eventful as I would have liked, but it does make for a nice break from the working, training, and dueling in the rest of the game.
Unfortunately, I found the idea
of "BattleKnight" to be a lot more glamorous than the game itself. For people new to the browser gaming scene, I can see how the game is a good way to introduce one's self to
the world of browser-games, especially since knight-related concepts are so readily understood by most people. But for players well-versed in playing a multitude of online
browser games, the focus on one character doesn't leave a whole lot to do in terms of strategy, and the repetition of actions is made even more apparent. It's a good game to
try out since it's a novel idea in a well-presented package, but your mileage will vary.





















