Luna
- Area: Global
- Official Site: Luna
- Publisher: Gala-Net
- Developer: EYA Interactive
- Platform: Microsoft Windows
Like this game? Tell your friends!
- Area: Global
- Official Site: Luna
- Publisher: Gala-Net
- Developer: EYA Interactive
- Platform: Microsoft Windows
Like this game? Tell your friends!
Review
Reviewed by Brendon Lindsey
Like many other free-to-play MMORPGs, you'll run around,
hack things down, move on, and hack more things down in a very often repeating game of "Kill X of X" quests. And, like many other free-to-play MMORPGs, "Luna Online" features
only a slight variation in monsters throughout areas, with a few key types and then a few varying sizes and colors in each zone.
What does help "Luna" stand apart from the
crowd are the aforementioned social aspects. On top of the obvious inclusion of guild/clan functions, players can form families, participate in matchmaking, date, run a farm
together, and more.
Matchmaking starts with players filling out a profile of likes, dislikes, and that kind of stuff. Once you do, the game will look at other people's
responses, and set you up with other NPCs for Date Instances. When a date starts, you're taken to an area for just the two of you, where you can quest, hunt, or just hang out
and chat, without other players bugging you. Of course, given that these kinds of games have a lot of guys playing as female characters, I wouldn't get too connected to the
idea of establishing a real life relationship, because you never know who's on the other end of that avatar.
As you play with other players, your Relations will improve,
granting the family, pair, friends, yourself, etc. bonuses.
Families are like guilds, but limited to five players.
As families improve their standing, you can build items,
unlock stuff, and most importantly own a farm.
Farms serve as a homestead for families, where players can grow crops, store items, raise animals, and more. Unfortunately,
each server has a very limited number of farms available, so the chances of a new player starting a new family getting one aren't very high, making this a definite "Old Boys
Club" type feature.
Outside of the unique social elements, "Luna Online" really is like any number of random Asian-developed free-to-play MMORPGs. Characters are
inexplicably chibi in a world populated by fully grown NPCs, combat is a series of clicking followed by spamming a couple of attack skills, and once you get into the higher
levels it becomes very grindy. If you have a lot of friends into these anime-looking free-to-play games that are easy to understand and require relatively low systems, then
the social aspects and being able to level up a family may be enough of a draw to try it out. For solo players, however, "Luna Online" is a whole lot of the same, mixed in
with only a fraction of the new.




















